![]() ![]() But even if they just added traditional controls, I’d be happy. Of course I want Metroid Prime 2 and 3 to get the same treatment as Metroid Prime Remastered. I say, If Skyward Sword and Metroid Prime can be successfully adapted to standard controls, these games should too.įirst, let’s stick with Metroid. There are brilliant games out there that very few people have actually played because they’re hindered by Nintendo’s insistence on non-traditional control schemes. But for every instance where it worked, there’s one where it didn’t. And we all know how Donkey Kong Jungle Beat worked out without the Bongo controllers. Nintendo Land without the Gamepad would be a shadow of itself. A lot of these experiences that require a specific accessory or non-standard input device just wouldn’t be the same if they were to adapt them to a standard controller. Nintendo has a history of making games that require some sort of bananas control mechanism, and if I’m being honest, sometimes it really has worked out for the best. But it also gets me thinking of the other games in Nintendo’s back catalog that need this same treatment. ![]() Reviews are extremely high, it’s sitting at the top of the sales charts, even handily beating a brand new Kirby game. Nintendo has finally let people play Metroid Prime the way they’ve always wanted to (and really should have been allowed to) and it’s amazing. Both the GameCube and Wii had standard dual analog controllers, and yet neither version allowed for the one control scheme that everyone wanted to use.īut now here we are. ![]() The Wii Remote and Nunchuck combo also had a serious lack of buttons, which made things like switching visors and weapons unreliable and cumbersome. The problem with the Wii remote is that if you’re playing in a room with too much sunlight, the IR sensor isn’t going to work right, which can easily render your game unplayable at certain times of day. Pointer controls were a terrific surrogate for keyboard and mouse controls, when they worked of course. Then the game got ported to Wii which was a massive improvement… for the most part. The game functioned, and everything else about it was good enough to overcome the controls, but at the end of the day, most people would have preferred dual analog. I get what they were going for, but the fact of the matter is, maneuvering in 3D space from that perspective works best with dual analog controls. The argument was that Metroid Prime wasn’t a traditional first person shooter, but the game takes place in a first person perspective, and you shoot. The GameCube version tossed conventional wisdom aside and replaced dual analog controls with single stick movement. ![]() It’s really quite something, Metroid Prime is widely regarded as one of the finest video games ever made, and that’s in spite of its longstanding status of having bonkers control schemes. No, the most important thing in Metroid Prime Remastered is the fact that I can finally, FINALLY, play one of my favorite games of all time with functional, normal controls. Yes, it looks fantastic, and I’m thrilled to be finally playing this masterpiece in HD, but Prime’s visuals were never really a problem for me. Metroid Prime Remastered is a dream come true. Sometimes good games can transcend wacky control schemes, but wouldn't it be better if they didn't have to? In light of just how well Metroid Prime Remastered came out, let's look at a handful of other games with unconventional controls that Nintendo should give another chance to shine. ![]()
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